Class Drawer
A sliding drawer for your game scene.
Inheritance
System.Object
Drawer
Assembly: cs.temp.dll.dll
Syntax
public class Drawer : Interactable, ILockable, IInteractable
Constructors
Drawer()
Declaration
Fields
onAfterCloseAudio
Declaration
public AudioClip onAfterCloseAudio
Field Value
Type |
Description |
AudioClip |
|
onAfterOpenAudio
Declaration
public AudioClip onAfterOpenAudio
Field Value
Type |
Description |
AudioClip |
|
onCloseAudio
Declaration
public AudioClip onCloseAudio
Field Value
Type |
Description |
AudioClip |
|
onOpenAudio
Declaration
public AudioClip onOpenAudio
Field Value
Type |
Description |
AudioClip |
|
startingState
Declaration
public RotationState startingState
Field Value
state
Declaration
public RotationState state
Field Value
Methods
MoveTo(RotationState, Single, Boolean)
Declaration
public IEnumerator MoveTo(RotationState desiredState, float duration, bool lockOnComplete = false)
Parameters
Type |
Name |
Description |
RotationState |
desiredState |
|
System.Single |
duration |
|
System.Boolean |
lockOnComplete |
|
Returns
Type |
Description |
System.Collections.IEnumerator |
|
SetToOne()
Declaration
public override void SetToOne()
Overrides
SetToZero()
Declaration
public override void SetToZero()
Overrides
UpdateActionDescription()
Declaration
public override void UpdateActionDescription()
Overrides
Use()
Declaration
public override void Use()
Overrides
Implements