Class SlidingDoor
A sliding door for your game scene.
Inheritance
System.Object
SlidingDoor
Assembly: cs.temp.dll.dll
Syntax
public class SlidingDoor : Interactable, ILockable, IInteractable
Constructors
SlidingDoor()
Declaration
Fields
onAfterCloseAudio
Declaration
public AudioClip onAfterCloseAudio
Field Value
| Type |
Description |
| AudioClip |
|
onAfterOpenAudio
Declaration
public AudioClip onAfterOpenAudio
Field Value
| Type |
Description |
| AudioClip |
|
onCloseAudio
Declaration
public AudioClip onCloseAudio
Field Value
| Type |
Description |
| AudioClip |
|
onOpenAudio
Declaration
public AudioClip onOpenAudio
Field Value
| Type |
Description |
| AudioClip |
|
startingState
Declaration
public RotationState startingState
Field Value
state
Declaration
public RotationState state
Field Value
Methods
MoveTo(RotationState, Single, Boolean)
Declaration
public IEnumerator MoveTo(RotationState desiredState, float duration, bool lockOnComplete = false)
Parameters
| Type |
Name |
Description |
| RotationState |
desiredState |
|
| System.Single |
duration |
|
| System.Boolean |
lockOnComplete |
|
Returns
| Type |
Description |
| System.Collections.IEnumerator |
|
SetToOne()
Declaration
public override void SetToOne()
Overrides
SetToZero()
Declaration
public override void SetToZero()
Overrides
UpdateActionDescription()
Declaration
public override void UpdateActionDescription()
Overrides
Use()
Declaration
public override void Use()
Overrides
Implements