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Class SceneReference

Class used to serialize a reference to a scene asset that can be used at runtime in a build, when the asset can no longer be directly referenced. This caches the scene name based on the SceneAsset to use at runtime to load.

Inheritance
System.Object
SceneReference
Namespace: ShadowBox.Types
Assembly: cs.temp.dll.dll
Syntax
public class SceneReference : ISerializationCallbackReceiver

Fields

SceneName

Declaration
public string SceneName
Field Value
Type Description
System.String

Properties

IsAssigned

Declaration
public bool IsAssigned { get; }
Property Value
Type Description
System.Boolean

Methods

LoadScene(LoadSceneMode)

Declaration
public void LoadScene(LoadSceneMode mode = null)
Parameters
Type Name Description
LoadSceneMode mode

OnAfterDeserialize()

Declaration
public void OnAfterDeserialize()

OnBeforeSerialize()

Declaration
public void OnBeforeSerialize()
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