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Namespace ShadowBox.Types

Classes

ActiveStateOnStart

AnimationStateReference

AnimationStateReferenceExtension

AssetFolderPath

AssetPath

Billboard

The Billboard component forces an object to always face the camera if in line of sight.

ColliderGizmo

ColliderToMesh

MinMaxExtensions

MonoSingleton<T>

OptionalComponent

OptionalFloat

OptionalGameObject

OptionalInt

OptionalKeyCode

OptionalString

Reorderable<T>

ReorderableGameObject

ReorderableGameObjectList

ReorderableList<T>

ReorderableTransform

ReorderableTransformList

SceneReference

Class used to serialize a reference to a scene asset that can be used at runtime in a build, when the asset can no longer be directly referenced. This caches the scene name based on the SceneAsset to use at runtime to load.

SceneReference.SceneLoadException

Exception that is raised when there is an issue resolving and loading a scene reference.

ShadowedDictionary<TKey, TValue>

ShadowedWeightedItem<T>

ShadowedWeightedList<T>

Singleton<T>

UIFollow

UIImageBasedButton

UIImageBasedToggle

UIRelativePosition

Pivot and Anchor of Target makes no difference. Current Pivot and "Target Anchor" property used for positioning.

UISizeBy

Set size of RectTransform by some other RectTransform

WaitForUnscaledSeconds

Structs

MinMaxFloat

MinMaxInt

OptionalMinMax

Type to set Min/Max values but with optional Min and Max

ParallelCoroutineGroup

ShadowedDictionary<TKey, TValue>.Enumerator

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