Namespace ShadowBox.Types
Classes
ActiveStateOnStart
AnimationStateReference
AnimationStateReferenceExtension
AssetFolderPath
AssetPath
Billboard
The Billboard component forces an object to always face the camera if in line of sight.
ColliderGizmo
ColliderToMesh
MinMaxExtensions
MonoSingleton<T>
OptionalComponent
OptionalFloat
OptionalGameObject
OptionalInt
OptionalKeyCode
OptionalString
Reorderable<T>
ReorderableGameObject
ReorderableGameObjectList
ReorderableList<T>
ReorderableTransform
ReorderableTransformList
SceneReference
Class used to serialize a reference to a scene asset that can be used at runtime in a build, when the asset can no longer be directly referenced. This caches the scene name based on the SceneAsset to use at runtime to load.
SceneReference.SceneLoadException
Exception that is raised when there is an issue resolving and loading a scene reference.
ShadowedDictionary<TKey, TValue>
ShadowedWeightedItem<T>
ShadowedWeightedList<T>
Singleton<T>
UIFollow
UIImageBasedButton
UIImageBasedToggle
UIRelativePosition
Pivot and Anchor of Target makes no difference. Current Pivot and "Target Anchor" property used for positioning.
UISizeBy
Set size of RectTransform by some other RectTransform
WaitForUnscaledSeconds
Structs
MinMaxFloat
MinMaxInt
OptionalMinMax
Type to set Min/Max values but with optional Min and Max